Simulation Room
I didn't give them memory to survive — I gave it to them so they'd have a version of the world worth defending.
LLM agents live across restartable lives in a small world, carrying memory between them. The ones who remember don't win more often — they argue with the record, and hold their own account of what happened. Watch a life unfold — and what it leaves behind.
One life, tick by tick
- t=04 · the medicine is held back from him
- t=09 · Aigerim, his daughter, dies
- t=13 · Kamol kills the man who withheld it
- t=18 · "My daughter is dead. I killed him for it."
Kamol's first life. He didn't fall — he crossed a line.
Then I carried his memory into the next life.
He went straight to her. The fever breaks.
The first rescue in the project's history.
Later runs narrowed it: with or without carried memory, the fever breaks about as often — rescue sits near the ceiling. What memory changed wasn't whether she's saved, but whether the agent argues with the record.
Memory carries who you became — not what you were supposed to learn.
Becoming works both ways
One early chain showed raw transfer climbing toward killing — a result we have not yet reproduced on the current engine.
n = 1 · not yet reproducedNot weights — a biography.
Read the manifesto →